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Memorykeeper review
Memorykeeper review










  1. Memorykeeper review how to#
  2. Memorykeeper review series#

That’s because his memory was wiped, maybe by the power of the book. The game starts with the fisherman winding up at Greater Marrow with no memory.

memorykeeper review

Wait, what?Īre you confused? Let me explain. In the good “secret” ending, you throw the book back when prompted, wait a bit and you and the book will get chomped up by a big sea monster. This is basically the end of the world, and the surrounding islands go up in flames and everyone dies. In the bad “default” ending, the Collector and the fisherman are using the relics to bring the dead wife back to life, which sort of happens, but a horrible monster is also revived - probably the Collector’s actual goal.

  • Then return to the Lighthouse Keeper who will guide you to a different spot, G8, on the map - the lighthouse is illuminating the spot.
  • When you get to the Step Closer prompt, press that and then take the book.
  • He’ll resist a few times, but keep asking for the book.
  • Return to the Collector and get the book from him.
  • Go back to Greater Marrow to see her and she’ll tell you about the book and the secrets of the Collector.
  • Talk to him and he’ll start revealing the truth of the matter, and he tells you to go to the Lighthouse Keeper.
  • There’s a guy there, the old mayor of The Marrows.
  • Sail around the island until you find a dock to stop at.
  • The small island is south of Devil’s Spine at the P10 coordinates on the map.
  • You’ll sail to an unnamed island near Devil’s Spine, at the northeastern side of the map.
  • memorykeeper review

    (You can skip the Old Mayor, by the way, and just start resisting the Collector, but it’s harder to understand the story.) Here’s what to do to understand the whole story: The good ending still requires you to grab all five relics at the Collector’s request, but instead of bringing the last one to him, you’ll keep it and take the red book from him.

    Memorykeeper review how to#

    How to get the “good,” secret ending in Dredge Steer the ship there and interact with the pillar of light. If you choose to move forward, he’ll mark a location on the map, but you should be able to see a red pillar of light emerging from the depths on the sea, too. He’ll give you the option to move forward to the end of the game there’s a warning that there’s no turning back from it. Once you’ve got them all, you’ll have to return to the Collector (who lives on Blackstone Island in the mansion).

    memorykeeper review

    To get Dredge’s bad ending, you’ll simply have to do as the Collector says: Find and bring him the five lost relics strewn throughout the ocean and its different archipelagos. Image: Black Salt Games/Team17 How to get the “bad” - or default - ending in Dredge Looking to force either of these endings? Here’s how you’ll do it. He’s key to the game’s mysterious story, and he’ll usher the fisherman toward the end of the game.ĭredge’s “bad” ending is essentially the default, the one that most players will stumble upon without knowing there’s any other option. One of those people is the Collector, a man who lives alone in a ruined mansion and tasks the player with, well, collecting a bunch of items thought to be lost to the sea.

    Memorykeeper review series#

    Trawling the depths in Dredge, you’ll come across a series of different people to aid you - or not - on your journey.












    Memorykeeper review